Digital Media Art


  Digital art is an art that can organize, store, express and distribute works using information devices such as computers and software such as multimedia working and editing tools. That is, each object such as text, image, sound, sound, graphic, animation, and video can be used separately, or a single work can be composed by mixing various objects as needed. In a word, digital art works represent artistic beauty by running computer software. In addition, various computer input / output devices can interact with the content and can be touched or felt by the hand with the development of tangible or haptic technology. Also, you do not have to go to the place where the works are installed, and you can appreciate any works you want on the internet. Digital arts are based on artistry and ability to utilize advanced technologies.
 In this way, digital technology has transformed the art world and created an area called 'New Art' that is completely different from the concept of art. Some advanced technology may appear new, but for art it is always necessary to create new content creatively. In other words, it should be able to creatively develop content with the ability to deal with new media without boundaries between technology and art. Now art is life itself by digital technology and equipment, communication with human beings, universal culture, industry and new science.

Research Area

  1. Interactive Art
     Interactive art is also a very important element in digital art, where contents and audiences can interact with each other using electronic devices and sensors. Now, the contents in the works are evolving so that they can automatically recognize the location, the situation, and the intention of the audience and impress them. Therefore, interactive technology is a revolution for digital art because it creates a world of art that is completely different from existing art.

  2. Digital Art
      Digital art (Media Facade, 3D mapping) is an artistic work or practice that uses digital technology as an essential part of the creative or presentation process. Since the 1970s, various names have been used to describe the process including computer art and multimedia art, and digital art is itself placed under the larger umbrella term new media art.
  • Human-computer interaction technology is the most closely related field in digital art. This area deals with the interaction between computer users and content, and is used in digital media such as digital television and mobile media.
  • Next-generation entertainment technology is expected to change significantly in the future as content interaction will increase further. Therefore, it can be widely applied to the entertainment field and the movie field.
  • Digital restoration and eruption restoration technology is a technology to digitally preserve the cultural prototype and to make it into a database. This technology is widely used in virtual museums and the like, combining technologies such as graphics, animation, and virtual reality. If we digitize our own culture, the ripple effect will be very large in the cultural contents industry as a whole.
  • Wearable computing technology is a technology that uses our body and accessories to manage the body and clothing fashion as well as health.
  • ICT contents attracted attention as a core element among C(Contents), N(Network), P(Platform) and D(Device) constituting elements of ICT ecosystem. Today, ICT is inseparable from contents. In addition to digital contents based on ICT, non-standard analog contents are being created with new types of contents by being linked or fused with ICT. ICT is changing the way content is produced, processed, circulation and consumption.


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